headlight and taillight glows now deform with the rest of the car. Turn down your damage slide if you don't like it to be realistic. From there, scroll down and enter the ‘Items Available for this Game’ menu. less force required to cause suspension damage, similar to the real cars. To find all of rFactor 2’s DLC content, you will first have to visit the rFactor 2 Steam Store Page. NOTE: previous garage setups may cause unexpected handling. other changes include springs, shocks, aero, brakes, and many other tweaks significant changes to the front and rear end geometry to improve turn-in, stability and weight transfer. significant changes to the tyres to provide more realistic grip delivery under different lateral & longitudinal loads. * Physics improvements (thanks to Ben Eggleston and Ric Kemp for V8Supercar data and direct feedback on the physics) Added the Citigate building at the Chase to 2006 version At this stage there is no separate Bathurst update patch. This is an All-in-one patch removing the need for patches v1.1 and v1.2 NOTE: The Bathurst track is updated in this installer from any prior version to v1.3. Changed to 2 versions - 2005 & 2006 (with new signage) Announcing the release of the V8Factor 2006 V1.3 Patch. Please re-install the hi-res skin pack to restore all hi-res skins. This patch re-installs a number of lo-res skins. DO NOT run this before you copy the files across. For those who prefer to extract MODs to a temporary folder and then copy the files manually, you will then need to run the batch file called "docpset.bat" located in the V8Factor folder. Contains high quality mods (cars and tracks) for F1/F2/F3/FE/Ind圜ar/CART/SuperV8 series. NOTE: MANUAL INSTALLATIONS REQUIRE AN EXTRA STEP - READ ON. One stop for Formula content that exists for rF2 on the workshop. Please make sure you select the correct path to your rFactor installation. However, we recommend installing this patch over a fresh v1.0 install.įollow the instructions in the V8Factor Patch Installer. Patches v1.1 & v1.2 are not required but if already installed should not cause a problem. REQUIRES A FULL INSTALL of V8Factor 2006 (v1.0, v1.1 or v1.2). NOTE: The Bathurst track is updated in this installer from any prior version to v1.3. This is an All-in-one patch removing the need for patches v1.1 and v1.2 Notice! You can get an Updated 2006 V8FU Skinpack by Teufel for the newer V8Factor Unleashed Mod which can be found hereĪnnouncing the release of the V8Factor 2006 V1.3 Patch. And if anyone is searching for something not in there, let me know. All of Jasons V8 supercar tracks It will take a while to upload, so check back later for the complete list. # Credits to the Ozzie Race Sim Modders # To make things easier, I will make a shared folder with all the tracks, including variations, for anyone wanting to try these out. This is just ideas so feel free to tell me what you think.Reupload including Patch and HiRes 2K Skinpack And also work out the variations for the different years. I will test more tracks and add them to the list as I get more time. I have put in the tracks I know are good. I think the first thing to do is agree on the tracks we will use and get them all together, and start testing and fixing any AIW problems, there are several variations over the years, but for a start, I will list all tracks from 2007. This way, as we modify things, we can upload the complete set of files, and people download and paste them into their game folder, updating everything we have changed. Then, place all relevant files, Tracks Talent files, and championship files in their correct locations. I think the way to proceed and keep things organized is to create the file structure like in the game. With the fuel calculation in the AIW, I believe the correct estimate is track length x 16. Hmmm, to which config file are you referring.
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